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The Hunter's Abyss

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Devlog

  • Version 2
    February 26, 2020 by Angel Fernando Jimenez
    I decided to take out the enemies and just make traps for the game. In this version there is only one set of traps, a pressure plate that will trigger a shooting dagger from the wall. After playtestin... Continue reading
  • Story line
    February 20, 2020 by Angel Fernando Jimenez
    You have traveled all this way to save your beloved, Allan, It appears that you have reached an area with some soul cells, some of them appear to have souls in them. This first soul you encounter Tell... Continue reading
  • Adding Art
    February 18, 2020 by Angel Fernando Jimenez
    Update on the art assets for The Hunter's Abyss. Most of the 3D assets came from an asset pack called "LowPoly Dungeon Assets" by KINNIKI. Other Assets from Sketchfab: "Handpainted Low Poly Sword" by... Continue reading
  • Whiteboxing level
    February 07, 2020 by Angel Fernando Jimenez
    I decided to go with the 3rd level design from the previous post because it had better room for the player to walk/sneak around to avoid or sneak attack an enemy. I also decided to add a little hallwa... Continue reading
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