Version 2


I decided to take out the enemies and just make traps for the game. In this version there is only one set of traps, a pressure plate that will trigger a shooting dagger from the wall. After playtesting this version this is the feedback I received:

  • Rearrange the text on the screen
  • Fix the earthquake effect that the player does on certain floors
  • Fix overlapping walls and floors
  • Make it more intuitive to speak to the spirit at the beginning of the level

Get The Hunter's Abyss

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