Adding Art


Update on the art assets for The Hunter's Abyss. Most of the 3D assets came from an asset pack called "LowPoly Dungeon Assets" by KINNIKI. Other Assets from Sketchfab:

  • "Handpainted Low Poly Sword" by Igor Skugar
  • "Skeleton" by VitSh

I have added the script to open the door after collecting the key. The enemies do not do anything at the moment, I am thinking of maybe taking the enemies out and instead fill them room with hidden traps.

Things that are still missing

  • Scripting enemies/traps
  • Health and Damage Scripts
  • Adding dialogue scripts for the spirits
  • Possibly adding a minimap

The player also starts with the torch and sword on hand. After playtesting, it was suggested to make it them something the player collects, something I may implement.

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