Whiteboxing level


I decided to go with the 3rd level design from the previous post because it had better room for the player to walk/sneak around to avoid or sneak attack an enemy. I also decided to add a little hallway where the player will start before they go into the bigger room so that they aren't put right in the action when they start.  The hallway will also introduce some mechanics that the player will be able to use.

The images below are images of the level whitebox before the playtest.







The images below are images of the level whitebox after the playtest.







These are some of the comments I got from the playtesters:

  • Pro: Many people said they liked the lighting and the vibe of the environment.
  • Con: it was challenging for some people to understand what the goal of the level was without me telling them what to do
    • resolution: I made the hallway so that the spirit in the hallway can give the player some context. I also made the key and the lock the same color so that players know that they go together.
  • Con: The souls looked like collectables
    • resolution: I added the gates on the soul cells so that they look like they are trapped in their cell.
  • Suggestions: 
    • Make the fire stick (light) grabbable)
    • Add a minimap
    • Ability to open and close cel gates
    • add combat
    • add ability to hide/sneak around the enemies

Some of these suggestions I already had in mind of doing, but would have been too complex to add in the whitebox. I will be adding combat later on, a minimap would be fun to add if I can figure out how to do it, one fire stick as the only source of light is something I might test out. I will not add the ability to open or close the gates, I do not see the benefits of adding them since the players won't be able to hide in them as they are see through and the big cells don't lead into anywhere. I will also not add the ability to hide from the enemies, like adding a coffin to hide in or having an invisibility cloak because it might make the level too easy. The players will be able to not be able to hide from the enemies if they get behind a wall. 

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